This week, continuing our focus on probability and chance, we explored “Cat and Mouse” another fantastic Maths 300 lesson. In the game, a mouse goes left or right, depending on whether an even or odd number is rolled. Sometimes the mouse gets the cheese and sometimes the cat gets the mouse. After playing the game with a counter and die, students used the Maths 300 software to simulate what would happen if they played
10 000 games. Then we discussed how a mathematician can work out who has a better chance of winning, without rolling a single die!
We also examined how the cat and mouse’s chances improve or get worse when we change the rules. Next week, students will be working on designing their own Cat and Mouse board.